(a bit of a technical) Animation blog

Animation with a technical upside

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Wednesday, July 20, 2016

Daydream Labs: Animator


Playing with the Graph Editor in VR must be interesting, to say the least ;)

Posted by Ricardo Ayasta at 1:40 PM No comments:
Labels: technology, video

Fusion4D: Real-time Performance Capture of Challenging Scenes

Posted by Ricardo Ayasta at 1:38 PM No comments:
Labels: mocap, technology, video

BAM by Howie Shia


BAM, Howie Shia, National Film Board of Canada
Posted by Ricardo Ayasta at 11:22 AM No comments:
Labels: 2D, animation, graphic inspirations, video

Tuesday, July 5, 2016

Allright Rig For Unreal Engine 4

This is the future of animation for video games.


Posted by Ricardo Ayasta at 4:44 PM No comments:
Labels: technology, tips n scripts, tools, unrealEngine, video, videogame industry, workflow
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Who am I?

I'm currently working as Technical Animation Director at Larian Studios in Quebec City. I previously worked as a 3D animator (also for Larian), Team Lead for AC:Syndicate, Cinematic Animator for AC:Rogue and Gameplay Animator for other AC (and non AC) titles. I also worked at Frima (Spyro game) and Longtail Studios (PowerUp Heroes).

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Opinions are my own.

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      • Daydream Labs: Animator
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Blogs I read

  • Deja View
    Early Yzma II - The last time I posted some of my early Yzma designs was in 2011. I had a blast exploring the possibilities for this character. I was trying for 100% Ear...
  • Jeff Snow
    - day 72
  • Ninjerktsu
    Thanks Cake Wrecks! - I just wanted to take a minute and Thank Jen at Cake Wrecks for linking to my blog. I received so many nice comments from new visitors. I've been a huge f...

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