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Tuesday, September 20, 2016

Remember to Relax! Realizing Relaxed Behaviors for AI in AAA Games

Posted by Ricardo Ayasta at 12:03 PM No comments:
Labels: animation, GDC, videogame industry
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Who am I?

I'm currently working as Technical Animation Director at Larian Studios in Quebec City. I previously worked as a 3D animator (also for Larian), Team Lead for AC:Syndicate, Cinematic Animator for AC:Rogue and Gameplay Animator for other AC (and non AC) titles. I also worked at Frima (Spyro game) and Longtail Studios (PowerUp Heroes).

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Blogs I read

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    Geraldine Page inspires Medusa II - Here is one more press photo of actress Geraldine Page from the 1962 film *Sweet Bird of Youth*. Milt Kahl stated that he actually studied her acting in ...
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  • Ninjerktsu
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