Showing posts with label mocap. Show all posts
Showing posts with label mocap. Show all posts
Monday, December 19, 2016
Friday, August 26, 2016
Animation tips from Twitter and the GDC Tricks of the Trade talk
Rigging Dojo Animation Tips from Twitter and GDC Tricks of the Trade from Rigging Dojo on Vimeo.
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Labels:
animation,
camera work,
GDC,
Links,
maya,
mocap,
motionbuilder,
tips n scripts,
tutorial,
video,
workflow
Wednesday, July 20, 2016
Monday, April 4, 2016
Links, enlaces et liens
http://www.creativebloq.com/3d/download-free-versatile-3d-characters-11618979
Free rigs!!
http://www.catsuka.com/news/2016-02-07/dofus-livre-1-julith-en-salles-depuis-cette-semaine
I love the style of this film! The link is in french though, but you can still watch the videos.
http://www.animatedspirit.com/weight/
A nice post about adding weight to 2D animation.
http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
I find this tech more helpful to both the director and the mocap actor because they can see the character realtime. For animators, they still have to clean up the data, so no change there.
http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html
It's out! Download it here!
http://www.dualshockers.com/2016/03/15/ubisoft-introduces-motion-matching-the-first-step-to-next-gen-animation/
I've seen a similar demo last year when I was working at Ubisoft.
Free rigs!!
http://www.catsuka.com/news/2016-02-07/dofus-livre-1-julith-en-salles-depuis-cette-semaine
I love the style of this film! The link is in french though, but you can still watch the videos.
http://www.animatedspirit.com/weight/
A nice post about adding weight to 2D animation.
http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
I find this tech more helpful to both the director and the mocap actor because they can see the character realtime. For animators, they still have to clean up the data, so no change there.
http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html
It's out! Download it here!
http://www.dualshockers.com/2016/03/15/ubisoft-introduces-motion-matching-the-first-step-to-next-gen-animation/
I've seen a similar demo last year when I was working at Ubisoft.
Labels:
2D,
animation,
breakdown,
Links,
mocap,
motionbuilder,
technology,
tools,
video,
videogame industry
Sunday, February 21, 2016
Links, enlaces et liens
https://www.toolchefs.com/?page_id=225
Some really good tools for Maya.
http://www.premiumbeat.com/blog/creating-the-illusion-of-speed/
Cool read with some tips about motion blur and how to create the illusion of speed.
http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
The animation process behind Ori and the Blind Forest video game.
http://www.cgmeetup.net/home/making-of-uncharted-4-a-thiefs-end/
A brief behind the scenes look at Uncharted 4 video game.
http://ow.ly/Wbjrd
DreamWorks pipeline explained by Skipper
http://www.twitch.tv/finespline/profile
Ben Sanders Twitch channel. He has A TON of hours of content about animation. Worth to check it out.
https://www.patreon.com/morganloomis?ty=p
Morgan Loomis has created a Patreon page to support him create tools!
Labels:
animation,
breakdown,
camera work,
download,
GDC,
Links,
maya,
mocap,
technology,
tips n scripts,
tools,
videogame industry
Thursday, February 4, 2016
Wednesday, April 30, 2014
Links, enlaces et liens
http://mashable.com/2014/04/17/the-dam-keeper-pixar/
Interview with the makers of The Dam Keeper.
http://www.animatorisland.com/the-25-fastest-ways-to-fail-at-animation/
Give it a read. It will help you. ;)
http://www.organicmotion.com/we-just-doubled-our-frame-rate-and-its-a-pretty-big-freaking-deal/
New tech for suitless motion capture.
http://www.toontalkspodcast.com/?p=177
Great podcast with Mark Oftedal.
Enjoy!
Interview with the makers of The Dam Keeper.
http://www.animatorisland.com/the-25-fastest-ways-to-fail-at-animation/
Give it a read. It will help you. ;)
http://www.organicmotion.com/we-just-doubled-our-frame-rate-and-its-a-pretty-big-freaking-deal/
New tech for suitless motion capture.
http://www.toontalkspodcast.com/?p=177
Great podcast with Mark Oftedal.
Enjoy!
Labels:
2D,
making of,
mocap,
podcasts,
tips n scripts
Friday, January 17, 2014
InFamous Second Son PS4 Development
Cool making of about pushing the facial expressions on one of my favorite Sony licenses.
Enjoy!
Enjoy!
Tuesday, November 19, 2013
Ryse: Son Of Rome - The Making of a Hero (comic con 2013)
I like the way they have set up the helmets to capture the facial animation. And it's crazy the amount of bones they have for the main character! This is one of the benefits of the next-gen consoles: More bones, better animation and, hopefully, no compression.
Enjoy it!
Enjoy it!
Monday, October 28, 2013
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