Showing posts with label mocap. Show all posts
Showing posts with label mocap. Show all posts

Monday, April 4, 2016

Links, enlaces et liens

http://www.creativebloq.com/3d/download-free-versatile-3d-characters-11618979
Free rigs!!

http://www.catsuka.com/news/2016-02-07/dofus-livre-1-julith-en-salles-depuis-cette-semaine
I love the style of this film! The link is in french though, but you can still watch the videos.

http://www.animatedspirit.com/weight/
A nice post about adding weight to 2D animation.


http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
I find this tech more helpful to both the director and the mocap actor because they can see the character realtime. For animators, they still have to clean up the data, so no change there.

http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html
It's out! Download it here!

http://www.dualshockers.com/2016/03/15/ubisoft-introduces-motion-matching-the-first-step-to-next-gen-animation/
I've seen a similar demo last year when I was working at Ubisoft.

Sunday, February 21, 2016

Links, enlaces et liens



https://www.toolchefs.com/?page_id=225
Some really good tools for Maya.

http://www.premiumbeat.com/blog/creating-the-illusion-of-speed/
Cool read with some tips about motion blur and how to create the illusion of speed.


http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
The animation process behind Ori and the Blind Forest video game.

http://www.cgmeetup.net/home/making-of-uncharted-4-a-thiefs-end/
A brief behind the scenes look at Uncharted 4 video game.

http://ow.ly/Wbjrd
DreamWorks pipeline explained by Skipper

http://www.twitch.tv/finespline/profile
Ben Sanders Twitch channel. He has A TON of hours of content about animation. Worth to check it out.

https://www.patreon.com/morganloomis?ty=p
Morgan Loomis has created a Patreon page to support him create tools!  
 

Friday, January 17, 2014

InFamous Second Son PS4 Development

Cool making of about pushing the facial expressions on one of my favorite Sony licenses.

Enjoy!



Tuesday, November 19, 2013

Ryse: Son Of Rome - The Making of a Hero (comic con 2013)

I like the way they have set up the helmets to capture the facial animation. And it's crazy the amount of bones they have for the main character! This is one of the benefits of the next-gen consoles: More bones, better animation and, hopefully, no compression.

Enjoy it!

Monday, October 28, 2013

TARZAN 3D - Making Of [HD]

Very cool look at the Making of of Tarzan 3D.