Showing posts with label GDC. Show all posts
Showing posts with label GDC. Show all posts
Tuesday, March 28, 2017
Links, enlaces et liens - GDC 2017 Edition
www.animstate.com/free-gdc-2017-animation-talks/
A list of all animation talks from GDC2017.
http://www.animstate.com/animation-exchange-2017-recording-feedback/
The link above contains links to each section of the excellent #ANIMX talk that was held during the latest GDC. Below is the full stream (8+ hours!) in case you want to watch the whole thing (as I did).
Watch live video from TwitchOffice on www.twitch.tv
Labels:
animation,
camera work,
demo reel,
GDC,
Links,
maya,
motionbuilder,
technology,
tips n scripts,
tools,
tutorial,
video,
videogame industry,
workflow
Monday, December 19, 2016
Tuesday, September 20, 2016
Friday, August 26, 2016
Animation tips from Twitter and the GDC Tricks of the Trade talk
Rigging Dojo Animation Tips from Twitter and GDC Tricks of the Trade from Rigging Dojo on Vimeo.
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Labels:
animation,
camera work,
GDC,
Links,
maya,
mocap,
motionbuilder,
tips n scripts,
tutorial,
video,
workflow
Monday, March 7, 2016
Sunday, February 21, 2016
Links, enlaces et liens
https://www.toolchefs.com/?page_id=225
Some really good tools for Maya.
http://www.premiumbeat.com/blog/creating-the-illusion-of-speed/
Cool read with some tips about motion blur and how to create the illusion of speed.
http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
The animation process behind Ori and the Blind Forest video game.
http://www.cgmeetup.net/home/making-of-uncharted-4-a-thiefs-end/
A brief behind the scenes look at Uncharted 4 video game.
http://ow.ly/Wbjrd
DreamWorks pipeline explained by Skipper
http://www.twitch.tv/finespline/profile
Ben Sanders Twitch channel. He has A TON of hours of content about animation. Worth to check it out.
https://www.patreon.com/morganloomis?ty=p
Morgan Loomis has created a Patreon page to support him create tools!
Labels:
animation,
breakdown,
camera work,
download,
GDC,
Links,
maya,
mocap,
technology,
tips n scripts,
tools,
videogame industry
Tuesday, June 16, 2015
Links, enlaces et liens
http://www.gdcvault.com/play/1021794/Animation-Bootcamp-UFC-Animation
Great speech on the tech behind the UFC game
http://www.gamespot.com/articles/uncharted-4-dev-flaunts-new-milestone-in-face-anim/1100-6427293/
Incredible tech!
http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
This is true. Be ready to crunch if you want to get into the industry
https://www.rocketstock.com/blog/opinion-10-reasons-why-cgi-is-getting-worse-not-better/
I agree with most of the reasons in that list.
http://mlanimation.net/free-rocket-racoon-rig/
Rocket Racoon free rig from Matthew Lowe. Also check his website, there are other rigs available.
Great speech on the tech behind the UFC game
http://www.gamespot.com/articles/uncharted-4-dev-flaunts-new-milestone-in-face-anim/1100-6427293/
Incredible tech!
http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
This is true. Be ready to crunch if you want to get into the industry
https://www.rocketstock.com/blog/opinion-10-reasons-why-cgi-is-getting-worse-not-better/
I agree with most of the reasons in that list.
http://mlanimation.net/free-rocket-racoon-rig/
Rocket Racoon free rig from Matthew Lowe. Also check his website, there are other rigs available.
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