Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts
Thursday, December 28, 2017
Sunday, October 15, 2017
Tuesday, March 28, 2017
Links, enlaces et liens - GDC 2017 Edition
www.animstate.com/free-gdc-2017-animation-talks/
A list of all animation talks from GDC2017.
http://www.animstate.com/animation-exchange-2017-recording-feedback/
The link above contains links to each section of the excellent #ANIMX talk that was held during the latest GDC. Below is the full stream (8+ hours!) in case you want to watch the whole thing (as I did).
Watch live video from TwitchOffice on www.twitch.tv
Labels:
animation,
camera work,
demo reel,
GDC,
Links,
maya,
motionbuilder,
technology,
tips n scripts,
tools,
tutorial,
video,
videogame industry,
workflow
Monday, December 19, 2016
Wednesday, July 20, 2016
Daydream Labs: Animator
Playing with the Graph Editor in VR must be interesting, to say the least ;)
Tuesday, July 5, 2016
Allright Rig For Unreal Engine 4
This is the future of animation for video games.
Labels:
technology,
tips n scripts,
tools,
unrealEngine,
video,
videogame industry,
workflow
Monday, April 4, 2016
Links, enlaces et liens
http://www.creativebloq.com/3d/download-free-versatile-3d-characters-11618979
Free rigs!!
http://www.catsuka.com/news/2016-02-07/dofus-livre-1-julith-en-salles-depuis-cette-semaine
I love the style of this film! The link is in french though, but you can still watch the videos.
http://www.animatedspirit.com/weight/
A nice post about adding weight to 2D animation.
http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
I find this tech more helpful to both the director and the mocap actor because they can see the character realtime. For animators, they still have to clean up the data, so no change there.
http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html
It's out! Download it here!
http://www.dualshockers.com/2016/03/15/ubisoft-introduces-motion-matching-the-first-step-to-next-gen-animation/
I've seen a similar demo last year when I was working at Ubisoft.
Free rigs!!
http://www.catsuka.com/news/2016-02-07/dofus-livre-1-julith-en-salles-depuis-cette-semaine
I love the style of this film! The link is in french though, but you can still watch the videos.
http://www.animatedspirit.com/weight/
A nice post about adding weight to 2D animation.
http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
I find this tech more helpful to both the director and the mocap actor because they can see the character realtime. For animators, they still have to clean up the data, so no change there.
http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html
It's out! Download it here!
http://www.dualshockers.com/2016/03/15/ubisoft-introduces-motion-matching-the-first-step-to-next-gen-animation/
I've seen a similar demo last year when I was working at Ubisoft.
Labels:
2D,
animation,
breakdown,
Links,
mocap,
motionbuilder,
technology,
tools,
video,
videogame industry
Friday, March 18, 2016
Unity GDC demo - Adam - Part I
The lighting looks excellent in this demo! Looking forward for part two. :)
Labels:
short film,
technology,
video,
videogame industry
Wednesday, March 9, 2016
Skull Chaser - Behind the Scenes
What I find impressive of this "Behind the Scenes" is that it was all done in Blender!
GP -"Skull Chaser" Fan art, character by Jake Parker, based on a Anthony Holden anim) by Daniel M. Lara (Pepeland) from psl on Vimeo.
GP -"Skull Chaser" Fan art, character by Jake Parker, based on a Anthony Holden anim) by Daniel M. Lara (Pepeland) from psl on Vimeo.
Labels:
2D,
animation,
breakdown,
camera work,
technology,
tools,
video
Sunday, February 21, 2016
Links, enlaces et liens
https://www.toolchefs.com/?page_id=225
Some really good tools for Maya.
http://www.premiumbeat.com/blog/creating-the-illusion-of-speed/
Cool read with some tips about motion blur and how to create the illusion of speed.
http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
The animation process behind Ori and the Blind Forest video game.
http://www.cgmeetup.net/home/making-of-uncharted-4-a-thiefs-end/
A brief behind the scenes look at Uncharted 4 video game.
http://ow.ly/Wbjrd
DreamWorks pipeline explained by Skipper
http://www.twitch.tv/finespline/profile
Ben Sanders Twitch channel. He has A TON of hours of content about animation. Worth to check it out.
https://www.patreon.com/morganloomis?ty=p
Morgan Loomis has created a Patreon page to support him create tools!
Labels:
animation,
breakdown,
camera work,
download,
GDC,
Links,
maya,
mocap,
technology,
tips n scripts,
tools,
videogame industry
Thursday, February 4, 2016
Thursday, January 28, 2016
Epic explains animation tech behind Paragon game
These two videos are long but totally worth it. There is a lot of stuff that could be very useful (and applicable) to other systems.
Labels:
animation,
breakdown,
technology,
video,
videogame industry
Friday, January 8, 2016
Tuesday, January 5, 2016
Wednesday, October 14, 2015
Links, enlaces et liens
A heavy loaded post since it's been a while I didn't post anything...
https://www.reeview.it/player
Great tool for reviewing videos directly from Youtube or Vimeo. When I tried it, it only worked with Chrome (it didn't work on Waterfox, the 64-bit version of Firefox).
http://livestream.com/gnomon/world-class-animator
Marco Marenghi's speech about how to become a professional animator.
http://rustyanimator.com/memorable/
Some tips for creating memorable animations.
http://www.cgmeetup.net/home/animating-with-constraints/
I've been using these setups for a while now and they work.
http://yokai.com/
Some reference for artists.
http://www.fxguide.com/featured/going-off-model-hotel-transylvania-2/
How animators modified the rigs for extreme poses.
http://www.kruelgames.com/tools/kuadro/
Cool tool for artists!
http://www.stickybones.com/
Looks like a really interesting puppet for stopmotion
https://www.reeview.it/player
Great tool for reviewing videos directly from Youtube or Vimeo. When I tried it, it only worked with Chrome (it didn't work on Waterfox, the 64-bit version of Firefox).
http://livestream.com/gnomon/world-class-animator
Marco Marenghi's speech about how to become a professional animator.
http://rustyanimator.com/memorable/
Some tips for creating memorable animations.
http://www.cgmeetup.net/home/animating-with-constraints/
I've been using these setups for a while now and they work.
http://yokai.com/
Some reference for artists.
http://www.fxguide.com/featured/going-off-model-hotel-transylvania-2/
How animators modified the rigs for extreme poses.
http://www.kruelgames.com/tools/kuadro/
Cool tool for artists!
http://www.stickybones.com/
Looks like a really interesting puppet for stopmotion
Labels:
Links,
making of,
masterclass,
reference,
rigs,
stopmotion,
technology,
tools,
video
Friday, September 11, 2015
Step into the Page with Glen Keane
I love Glen's style, but I think the tech that is being showcased here is even better.
Glen Keane – Step into the Page from Future Of StoryTelling on Vimeo.
Glen Keane – Step into the Page from Future Of StoryTelling on Vimeo.
Labels:
2D,
animation,
graphic inspirations,
technology,
video
Wednesday, July 1, 2015
Paul E. Neale Track Editor tool for 3dsmax FREE
Go to this link, watch the tutorials, be amazed (and wonder how come Autodesk hasn't implemented something like this before), download it and install it.
http://www.penproductions.ca/scripts/trackEditor/
Crazy tool!
Enjoy!
http://www.penproductions.ca/scripts/trackEditor/
Crazy tool!
Enjoy!
Wednesday, February 18, 2015
Friday, January 30, 2015
Links, enlaces et liens
http://www.gdcvault.com/play/1020639/Technical-Artist-Bootcamp-Hacking-MotionBuilder
Great tips and trick for Motionbuilder by Brad Clark. You will need a GDC Vault user to watch it though.
http://sploid.gizmodo.com/filmmaker-transforms-nintendo-power-glove-into-awesome-1679408095
Cool gadget!! Not sure how it will be useful for a 3D program like Maya, but cool nevertheless.
http://www.cgmeetup.net/forums/files/file/67-pink-panther/
Pink Panther rig!!
http://www.3dfiggins.com/writeups/fastAction/
Great breakdown on an action shot by Kiel Figgins.
Labels:
breakdown,
rigs,
stopmotion,
technology,
tips n scripts,
tools,
tutorial,
video
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