Showing posts with label video. Show all posts
Showing posts with label video. Show all posts
Thursday, December 28, 2017
Sunday, October 15, 2017
Saturday, May 20, 2017
Sunday, April 30, 2017
Tuesday, March 28, 2017
Links, enlaces et liens - GDC 2017 Edition
www.animstate.com/free-gdc-2017-animation-talks/
A list of all animation talks from GDC2017.
http://www.animstate.com/animation-exchange-2017-recording-feedback/
The link above contains links to each section of the excellent #ANIMX talk that was held during the latest GDC. Below is the full stream (8+ hours!) in case you want to watch the whole thing (as I did).
Watch live video from TwitchOffice on www.twitch.tv
Labels:
animation,
camera work,
demo reel,
GDC,
Links,
maya,
motionbuilder,
technology,
tips n scripts,
tools,
tutorial,
video,
videogame industry,
workflow
Friday, February 10, 2017
Links, enlaces et liens
http://boutique23.com/
Some cool rigs on sale!
https://vimeo.com/groups/gameanimFollow this group for some cool demo reels!
http://www.cgmeetup.net/home/deadpool-visual-effects-breakdown-by-atomic-fiction/
Nice breakdown from the Deadpool film
http://ryanwoodwardart.com/animation/
I think I've shared this before but it doesn't matter, still worth the reshare! :)
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-75E03BAB-0D94-43E0-B281-3AE3299BD2B9-htm.html
Some alternative options for those that are using 3ds max
https://www.iamag.co/features/disney-real-time-skeletal-skinning-with-optimized-centers-of-rotation/
Cool tech for skinning. From Disney, nonetheless :P
http://thinkinganimation.com/new-free-rig-mr-buttons/
Free rig!! Check a test run done by Kyle Kenworthy below...
Mr. Button's Bow Tie from Kyle Kenworthy on Vimeo.
Some cool rigs on sale!
This is the gif we should be showing new maya animators pic.twitter.com/AnQUunl2j0— Janel Drewis (@the_jan_man) March 15, 2016
https://vimeo.com/groups/gameanimFollow this group for some cool demo reels!
http://www.cgmeetup.net/home/deadpool-visual-effects-breakdown-by-atomic-fiction/
Nice breakdown from the Deadpool film
http://ryanwoodwardart.com/animation/
I think I've shared this before but it doesn't matter, still worth the reshare! :)
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-75E03BAB-0D94-43E0-B281-3AE3299BD2B9-htm.html
Some alternative options for those that are using 3ds max
https://www.iamag.co/features/disney-real-time-skeletal-skinning-with-optimized-centers-of-rotation/
Cool tech for skinning. From Disney, nonetheless :P
http://thinkinganimation.com/new-free-rig-mr-buttons/
Free rig!! Check a test run done by Kyle Kenworthy below...
Mr. Button's Bow Tie from Kyle Kenworthy on Vimeo.
Labels:
3dsmax,
animation,
cartoony style,
demo reel,
download,
inspirational art,
Links,
rigs,
tips n scripts,
video
Monday, December 19, 2016
Friday, October 7, 2016
Tuesday, October 4, 2016
Friday, August 26, 2016
Animation tips from Twitter and the GDC Tricks of the Trade talk
Rigging Dojo Animation Tips from Twitter and GDC Tricks of the Trade from Rigging Dojo on Vimeo.
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Labels:
animation,
camera work,
GDC,
Links,
maya,
mocap,
motionbuilder,
tips n scripts,
tutorial,
video,
workflow
Monday, August 22, 2016
Thursday, August 18, 2016
Wednesday, July 20, 2016
Daydream Labs: Animator
Playing with the Graph Editor in VR must be interesting, to say the least ;)
Tuesday, July 5, 2016
Allright Rig For Unreal Engine 4
This is the future of animation for video games.
Labels:
technology,
tips n scripts,
tools,
unrealEngine,
video,
videogame industry,
workflow
Thursday, June 30, 2016
Wednesday, May 18, 2016
Friday, May 6, 2016
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