http://www.creativebloq.com/3d/download-free-versatile-3d-characters-11618979
Free rigs!!
http://www.catsuka.com/news/2016-02-07/dofus-livre-1-julith-en-salles-depuis-cette-semaine
I love the style of this film! The link is in french though, but you can still watch the videos.
http://www.animatedspirit.com/weight/
A nice post about adding weight to 2D animation.
http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
I find this tech more helpful to both the director and the mocap actor because they can see the character realtime. For animators, they still have to clean up the data, so no change there.
http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html
It's out! Download it here!
http://www.dualshockers.com/2016/03/15/ubisoft-introduces-motion-matching-the-first-step-to-next-gen-animation/
I've seen a similar demo last year when I was working at Ubisoft.
Showing posts with label breakdown. Show all posts
Showing posts with label breakdown. Show all posts
Monday, April 4, 2016
Links, enlaces et liens
Labels:
2D,
animation,
breakdown,
Links,
mocap,
motionbuilder,
technology,
tools,
video,
videogame industry
Wednesday, March 9, 2016
Skull Chaser - Behind the Scenes
What I find impressive of this "Behind the Scenes" is that it was all done in Blender!
GP -"Skull Chaser" Fan art, character by Jake Parker, based on a Anthony Holden anim) by Daniel M. Lara (Pepeland) from psl on Vimeo.
GP -"Skull Chaser" Fan art, character by Jake Parker, based on a Anthony Holden anim) by Daniel M. Lara (Pepeland) from psl on Vimeo.
Labels:
2D,
animation,
breakdown,
camera work,
technology,
tools,
video
Sunday, March 6, 2016
Sunday, February 21, 2016
Links, enlaces et liens
https://www.toolchefs.com/?page_id=225
Some really good tools for Maya.
http://www.premiumbeat.com/blog/creating-the-illusion-of-speed/
Cool read with some tips about motion blur and how to create the illusion of speed.
http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
The animation process behind Ori and the Blind Forest video game.
http://www.cgmeetup.net/home/making-of-uncharted-4-a-thiefs-end/
A brief behind the scenes look at Uncharted 4 video game.
http://ow.ly/Wbjrd
DreamWorks pipeline explained by Skipper
http://www.twitch.tv/finespline/profile
Ben Sanders Twitch channel. He has A TON of hours of content about animation. Worth to check it out.
https://www.patreon.com/morganloomis?ty=p
Morgan Loomis has created a Patreon page to support him create tools!
Labels:
animation,
breakdown,
camera work,
download,
GDC,
Links,
maya,
mocap,
technology,
tips n scripts,
tools,
videogame industry
Thursday, January 28, 2016
Epic explains animation tech behind Paragon game
These two videos are long but totally worth it. There is a lot of stuff that could be very useful (and applicable) to other systems.
Labels:
animation,
breakdown,
technology,
video,
videogame industry
Wednesday, January 20, 2016
Friday, January 8, 2016
Tuesday, January 5, 2016
Thursday, September 17, 2015
Friday, January 30, 2015
Links, enlaces et liens
http://www.gdcvault.com/play/1020639/Technical-Artist-Bootcamp-Hacking-MotionBuilder
Great tips and trick for Motionbuilder by Brad Clark. You will need a GDC Vault user to watch it though.
http://sploid.gizmodo.com/filmmaker-transforms-nintendo-power-glove-into-awesome-1679408095
Cool gadget!! Not sure how it will be useful for a 3D program like Maya, but cool nevertheless.
http://www.cgmeetup.net/forums/files/file/67-pink-panther/
Pink Panther rig!!
http://www.3dfiggins.com/writeups/fastAction/
Great breakdown on an action shot by Kiel Figgins.
Labels:
breakdown,
rigs,
stopmotion,
technology,
tips n scripts,
tools,
tutorial,
video
Saturday, July 12, 2014
Making Of Sketchy Spiderman
This is a step-bystep process of a 2D Spiderman animation test, done by a very talented friend of mine, Guillermo Dupinet.
I love the 2D/3D mix he did.
I love the 2D/3D mix he did.
Friday, April 4, 2014
Frozen Progression Reel - Daniel Peixe
Great progression reel, from storyboard to final render.
ShotProgressionSven from Daniel Peixe on Vimeo.
Found via SplineBomb
ShotProgressionSven from Daniel Peixe on Vimeo.
Found via SplineBomb
Friday, March 21, 2014
Alexis Wanneroy Animation Reel + Breakddown
Crazy demo, and even crazier breakdown. Love the gesture on the "almost punch".
Alexis Wanneroy - Animation Reel 2014 from alexis wanneroy on Vimeo.
Alexis Wanneroy - Animation Reel Breakdown 2014 from alexis wanneroy on Vimeo.
Alexis Wanneroy - Animation Reel 2014 from alexis wanneroy on Vimeo.
Alexis Wanneroy - Animation Reel Breakdown 2014 from alexis wanneroy on Vimeo.
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