Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Sunday, October 15, 2017
Tuesday, March 28, 2017
Links, enlaces et liens - GDC 2017 Edition
www.animstate.com/free-gdc-2017-animation-talks/
A list of all animation talks from GDC2017.
http://www.animstate.com/animation-exchange-2017-recording-feedback/
The link above contains links to each section of the excellent #ANIMX talk that was held during the latest GDC. Below is the full stream (8+ hours!) in case you want to watch the whole thing (as I did).
Watch live video from TwitchOffice on www.twitch.tv
Labels:
animation,
camera work,
demo reel,
GDC,
Links,
maya,
motionbuilder,
technology,
tips n scripts,
tools,
tutorial,
video,
videogame industry,
workflow
Tuesday, October 4, 2016
Friday, August 26, 2016
Animation tips from Twitter and the GDC Tricks of the Trade talk
Rigging Dojo Animation Tips from Twitter and GDC Tricks of the Trade from Rigging Dojo on Vimeo.
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Below is the link for the Trick of the Trade talk that happened on the last GDC (2016):
http://www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
Enjoy! Tons of info in this post :)
Labels:
animation,
camera work,
GDC,
Links,
maya,
mocap,
motionbuilder,
tips n scripts,
tutorial,
video,
workflow
Thursday, April 7, 2016
Monday, April 4, 2016
Change rotation curve colors in Maya
When I was working with mocap data at Ubisoft, one useful thing that I found when I was using Motionbuilder was that it was possible to change the colors of the curves in the F-Curve editor. You could change any curve color, either it was a custom parameter or the X rotation axis.
The most important benefit for doing this is that by changing the color of the most important parameters, they automatically become more recognizable.
Since working at Larian Studios here in Quebec I've been working exclusively in Maya, and I missed having this option. Not really because I have tons of custom attributes, but when I see the Graph Editor, it's hard for me to quickly recognize which curves are Translation and which Rotation. For example, in the image below, you can't really tell which is which.
Lucky me, there is a way to change the colors in Maya.
The only thing you have to do is (in the Graph Editor) select the attribute you want to change and then click on Edit and select "Set Curve Colors..."
This option will open a dialog with to panes or sides: One contains the attribute you selected and the other one the new color. Click on the color picker and select the color that you want for that attribute.
If you want to modify the color of additional attributes, just select them in the Graph Editor and click on the "Add" button in the Curve Colors dialog window.
Once you have change the colors, just close the dialog. In my case, after changing all rotation attributes, the result looks like this:
As you can see, now I know which are my rotation curves just by looking at the Graph Editor.
Some remarks:
Cheers!
P.D.- The rig shown in the images is the Joe Rig. You can find it here.
The most important benefit for doing this is that by changing the color of the most important parameters, they automatically become more recognizable.
Since working at Larian Studios here in Quebec I've been working exclusively in Maya, and I missed having this option. Not really because I have tons of custom attributes, but when I see the Graph Editor, it's hard for me to quickly recognize which curves are Translation and which Rotation. For example, in the image below, you can't really tell which is which.
Lucky me, there is a way to change the colors in Maya.
The only thing you have to do is (in the Graph Editor) select the attribute you want to change and then click on Edit and select "Set Curve Colors..."
This option will open a dialog with to panes or sides: One contains the attribute you selected and the other one the new color. Click on the color picker and select the color that you want for that attribute.
If you want to modify the color of additional attributes, just select them in the Graph Editor and click on the "Add" button in the Curve Colors dialog window.
Once you have change the colors, just close the dialog. In my case, after changing all rotation attributes, the result looks like this:
As you can see, now I know which are my rotation curves just by looking at the Graph Editor.
Some remarks:
- These changes are part of your Maya environment now. This means that, in my case, the rotation curves will always show this colors, no matter the object selected or which scene I'm working on.
- In the case of the rotation colors, I recommend changing to something similar than the precious red green and blue colors. This because the rotation manipulator will not change the colors to match this new setup, so in order to keep some link between the curves and the manipulator, is better to things similar.
Cheers!
P.D.- The rig shown in the images is the Joe Rig. You can find it here.
Labels:
maya,
personal thought,
tips n scripts,
tutorial,
workflow
Tuesday, March 8, 2016
LMPicker - Controller Selection tool for Maya
This tool just changed the way I see Marking Menus! Really cool idea!
Sunday, March 6, 2016
Sunday, February 21, 2016
Ray rig from CGTarian now available for free!
Head to the link below, fill out the form and start animating! :)
http://www.cgtarian.com/character-ray/download-character-ray.html
http://www.cgtarian.com/character-ray/download-character-ray.html

Links, enlaces et liens
https://www.toolchefs.com/?page_id=225
Some really good tools for Maya.
http://www.premiumbeat.com/blog/creating-the-illusion-of-speed/
Cool read with some tips about motion blur and how to create the illusion of speed.
http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
The animation process behind Ori and the Blind Forest video game.
http://www.cgmeetup.net/home/making-of-uncharted-4-a-thiefs-end/
A brief behind the scenes look at Uncharted 4 video game.
http://ow.ly/Wbjrd
DreamWorks pipeline explained by Skipper
http://www.twitch.tv/finespline/profile
Ben Sanders Twitch channel. He has A TON of hours of content about animation. Worth to check it out.
https://www.patreon.com/morganloomis?ty=p
Morgan Loomis has created a Patreon page to support him create tools!
Labels:
animation,
breakdown,
camera work,
download,
GDC,
Links,
maya,
mocap,
technology,
tips n scripts,
tools,
videogame industry
Tuesday, December 8, 2015
Tuesday, November 3, 2015
Wednesday, September 9, 2015
Instance Along Curve - Maya API Plugin
Really nice tool for 3D artists to create environments. Fully animatable and it's free!
Tuesday, September 8, 2015
Sunday, August 30, 2015
Links, enlaces et liens
http://techartsurvival.blogspot.ca/2015/01/just-put-one-foot-in-front-of-other.html
Great tutorial on some technicalities about walk cycles.
http://blog.animationmentor.com/animation-as-visual-music/
Carlos Baena and another excellent post about using music for animation.
http://forums.autodesk.com/t5/maya-general/camera-clipping-problem/td-p/4887914
Great tip for orthographic cameras in Maya.
http://www.theatlantic.com/technology/archive/2013/12/why-birds-can-sleep-on-branches-and-not-fall-off/281969/
A good ready about the intricacies of the birds feet (espacially good for riggers).
Great tutorial on some technicalities about walk cycles.
http://blog.animationmentor.com/animation-as-visual-music/
Carlos Baena and another excellent post about using music for animation.
If your Persp camera starts orbiting around the wrong point in space, View>Pre Def Bookmarks>Persp #animTip #mayaTip pic.twitter.com/KTknW7UIKK
— Kiel Figgins (@KielFiggins) August 19, 2015
http://forums.autodesk.com/t5/maya-general/camera-clipping-problem/td-p/4887914
Great tip for orthographic cameras in Maya.
http://www.theatlantic.com/technology/archive/2013/12/why-birds-can-sleep-on-branches-and-not-fall-off/281969/
A good ready about the intricacies of the birds feet (espacially good for riggers).
Labels:
animation,
Links,
maya,
tips n scripts,
workflow
Wednesday, April 1, 2015
Smooth Scrubbing for Maya
Great tool if your working for video games animation in Maya!
http://lesterbanks.com/2015/04/script-for-smooth-scrubbing-animation-in-maya/
tb tools demo - smooth scrubbing from Tom Bailey on Vimeo.
http://lesterbanks.com/2015/04/script-for-smooth-scrubbing-animation-in-maya/
tb tools demo - smooth scrubbing from Tom Bailey on Vimeo.
Friday, December 19, 2014
Thursday, December 18, 2014
Wednesday, December 17, 2014
Links, enlaces et liens
http://elusiveideas.com/2014/11/animation-layers-issue.html
A quick fix for Maya's animation layers.
https://vimeo.com/user6854833
Be sure to follow this guy! Great animation!
http://www.creativebloq.com/software/elegant-app-puts-posable-models-your-fingertips-111413480
Great tool for artists!
http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2014/3ds-max/vi5392
Paul Neale's procedural animation class for 3ds max.
http://www.riggingdojo.com/2012/04/29/interview-martin-orlowski/
A bit long but full of information.
https://screencast.autodesk.com/main/details/f438489b-71b8-49ba-8be4-090258524bec
Great tutorial from Brad Clark for working with constraints and story.
A quick fix for Maya's animation layers.
https://vimeo.com/user6854833
Be sure to follow this guy! Great animation!
http://www.creativebloq.com/software/elegant-app-puts-posable-models-your-fingertips-111413480
Great tool for artists!
http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2014/3ds-max/vi5392
Paul Neale's procedural animation class for 3ds max.
http://www.riggingdojo.com/2012/04/29/interview-martin-orlowski/
A bit long but full of information.
https://screencast.autodesk.com/main/details/f438489b-71b8-49ba-8be4-090258524bec
Great tutorial from Brad Clark for working with constraints and story.
Labels:
3dsmax,
animation,
graphic inspirations,
Links,
masterclass,
maya,
tips n scripts,
tutorial,
video
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