Showing posts with label rigs. Show all posts
Showing posts with label rigs. Show all posts
Thursday, December 28, 2017
Sunday, October 15, 2017
Friday, February 10, 2017
Links, enlaces et liens
http://boutique23.com/
Some cool rigs on sale!
https://vimeo.com/groups/gameanimFollow this group for some cool demo reels!
http://www.cgmeetup.net/home/deadpool-visual-effects-breakdown-by-atomic-fiction/
Nice breakdown from the Deadpool film
http://ryanwoodwardart.com/animation/
I think I've shared this before but it doesn't matter, still worth the reshare! :)
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-75E03BAB-0D94-43E0-B281-3AE3299BD2B9-htm.html
Some alternative options for those that are using 3ds max
https://www.iamag.co/features/disney-real-time-skeletal-skinning-with-optimized-centers-of-rotation/
Cool tech for skinning. From Disney, nonetheless :P
http://thinkinganimation.com/new-free-rig-mr-buttons/
Free rig!! Check a test run done by Kyle Kenworthy below...
Mr. Button's Bow Tie from Kyle Kenworthy on Vimeo.
Some cool rigs on sale!
This is the gif we should be showing new maya animators pic.twitter.com/AnQUunl2j0— Janel Drewis (@the_jan_man) March 15, 2016
https://vimeo.com/groups/gameanimFollow this group for some cool demo reels!
http://www.cgmeetup.net/home/deadpool-visual-effects-breakdown-by-atomic-fiction/
Nice breakdown from the Deadpool film
http://ryanwoodwardart.com/animation/
I think I've shared this before but it doesn't matter, still worth the reshare! :)
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-75E03BAB-0D94-43E0-B281-3AE3299BD2B9-htm.html
Some alternative options for those that are using 3ds max
https://www.iamag.co/features/disney-real-time-skeletal-skinning-with-optimized-centers-of-rotation/
Cool tech for skinning. From Disney, nonetheless :P
http://thinkinganimation.com/new-free-rig-mr-buttons/
Free rig!! Check a test run done by Kyle Kenworthy below...
Mr. Button's Bow Tie from Kyle Kenworthy on Vimeo.
Labels:
3dsmax,
animation,
cartoony style,
demo reel,
download,
inspirational art,
Links,
rigs,
tips n scripts,
video
Sunday, March 6, 2016
Sunday, February 21, 2016
Ray rig from CGTarian now available for free!
Head to the link below, fill out the form and start animating! :)
http://www.cgtarian.com/character-ray/download-character-ray.html
http://www.cgtarian.com/character-ray/download-character-ray.html

Tuesday, December 8, 2015
Wednesday, October 14, 2015
Links, enlaces et liens
A heavy loaded post since it's been a while I didn't post anything...
https://www.reeview.it/player
Great tool for reviewing videos directly from Youtube or Vimeo. When I tried it, it only worked with Chrome (it didn't work on Waterfox, the 64-bit version of Firefox).
http://livestream.com/gnomon/world-class-animator
Marco Marenghi's speech about how to become a professional animator.
http://rustyanimator.com/memorable/
Some tips for creating memorable animations.
http://www.cgmeetup.net/home/animating-with-constraints/
I've been using these setups for a while now and they work.
http://yokai.com/
Some reference for artists.
http://www.fxguide.com/featured/going-off-model-hotel-transylvania-2/
How animators modified the rigs for extreme poses.
http://www.kruelgames.com/tools/kuadro/
Cool tool for artists!
http://www.stickybones.com/
Looks like a really interesting puppet for stopmotion
https://www.reeview.it/player
Great tool for reviewing videos directly from Youtube or Vimeo. When I tried it, it only worked with Chrome (it didn't work on Waterfox, the 64-bit version of Firefox).
http://livestream.com/gnomon/world-class-animator
Marco Marenghi's speech about how to become a professional animator.
http://rustyanimator.com/memorable/
Some tips for creating memorable animations.
http://www.cgmeetup.net/home/animating-with-constraints/
I've been using these setups for a while now and they work.
http://yokai.com/
Some reference for artists.
http://www.fxguide.com/featured/going-off-model-hotel-transylvania-2/
How animators modified the rigs for extreme poses.
http://www.kruelgames.com/tools/kuadro/
Cool tool for artists!
http://www.stickybones.com/
Looks like a really interesting puppet for stopmotion
Labels:
Links,
making of,
masterclass,
reference,
rigs,
stopmotion,
technology,
tools,
video
Tuesday, June 16, 2015
Links, enlaces et liens
http://www.gdcvault.com/play/1021794/Animation-Bootcamp-UFC-Animation
Great speech on the tech behind the UFC game
http://www.gamespot.com/articles/uncharted-4-dev-flaunts-new-milestone-in-face-anim/1100-6427293/
Incredible tech!
http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
This is true. Be ready to crunch if you want to get into the industry
https://www.rocketstock.com/blog/opinion-10-reasons-why-cgi-is-getting-worse-not-better/
I agree with most of the reasons in that list.
http://mlanimation.net/free-rocket-racoon-rig/
Rocket Racoon free rig from Matthew Lowe. Also check his website, there are other rigs available.
Great speech on the tech behind the UFC game
http://www.gamespot.com/articles/uncharted-4-dev-flaunts-new-milestone-in-face-anim/1100-6427293/
Incredible tech!
http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
This is true. Be ready to crunch if you want to get into the industry
https://www.rocketstock.com/blog/opinion-10-reasons-why-cgi-is-getting-worse-not-better/
I agree with most of the reasons in that list.
http://mlanimation.net/free-rocket-racoon-rig/
Rocket Racoon free rig from Matthew Lowe. Also check his website, there are other rigs available.
Saturday, May 2, 2015
Intro To Character Rigging by Paul Neale
This is a long video but totally worth it. The video explains rigging in 3dsmax, but a lot of things are applicable to other 3D packages.
And if you're not following Paul in Youtube or Twitter, you're missing a lot of cool tips.
And if you're not following Paul in Youtube or Twitter, you're missing a lot of cool tips.
Wednesday, April 1, 2015
Links, enlaces et liens
Hey!
A couple of links I found interesting…
Disney Inifitiny Combat animation demo
Some Maya rigs.
Character studies by Tiago Hoisel
A tribute to 2D animation
Cheers!
Labels:
animation,
cartoony style,
graphic inspirations,
inspirational art,
rigs,
video
Friday, January 30, 2015
Links, enlaces et liens
http://www.gdcvault.com/play/1020639/Technical-Artist-Bootcamp-Hacking-MotionBuilder
Great tips and trick for Motionbuilder by Brad Clark. You will need a GDC Vault user to watch it though.
http://sploid.gizmodo.com/filmmaker-transforms-nintendo-power-glove-into-awesome-1679408095
Cool gadget!! Not sure how it will be useful for a 3D program like Maya, but cool nevertheless.
http://www.cgmeetup.net/forums/files/file/67-pink-panther/
Pink Panther rig!!
http://www.3dfiggins.com/writeups/fastAction/
Great breakdown on an action shot by Kiel Figgins.
Labels:
breakdown,
rigs,
stopmotion,
technology,
tips n scripts,
tools,
tutorial,
video
Friday, October 31, 2014
Links, enlaces et liens
Sorry for not posting as aften as I should, but I've been busy lately between work and my course at CGTarian (more on that on a different post).
http://splinebomb.com/mery-free-rig/
Free rig!
http://www.meryproject.com/
Another free rig!
http://www.dualshockers.com/2014/09/07/naughty-dog-explains-the-tricks-behind-the-last-of-us-bloody-melee-combat-and-synced-animations/
How Naughty Dog plays with the camera and the animation on the latest Last of Us game.
http://danielgonzales3.blogspot.ca/
Great blog to follow! Lots of insight for all different levels of animators.
https://secure.sonypictures.com/animation/hotelt/zombierig/videosubmissions/
Another free rig! This one from the Hotel Transylvania movie!
Cheers!
http://splinebomb.com/mery-free-rig/
Free rig!
http://www.meryproject.com/
Another free rig!
http://www.dualshockers.com/2014/09/07/naughty-dog-explains-the-tricks-behind-the-last-of-us-bloody-melee-combat-and-synced-animations/
How Naughty Dog plays with the camera and the animation on the latest Last of Us game.
http://danielgonzales3.blogspot.ca/
Great blog to follow! Lots of insight for all different levels of animators.
https://secure.sonypictures.com/animation/hotelt/zombierig/videosubmissions/
Another free rig! This one from the Hotel Transylvania movie!
Cheers!
Labels:
animation,
graphic inspirations,
rigs,
technology,
video
Saturday, October 4, 2014
Wednesday, October 1, 2014
Drawable Facial Rig by Oscar Medina
This is, by far, one of the best facial rigs I've seen.
Oscar Medina Drawable Facial Rig Development Reel 2014 from Oscar Medina on-animation on Vimeo.
Oscar Medina Drawable Facial Rig Development Reel 2014 from Oscar Medina on-animation on Vimeo.
Thursday, September 18, 2014
Links, enlaces et liens
http://www.jasondavies.com/animated-bezier/
How bezier curves works!
http://andreasdeja.blogspot.ca/2014/08/quotes.html
Good quotes from Andreas Deja blog.
http://artofjoe.blogspot.ca/
A great set of rigs for a good price!
How bezier curves works!
http://andreasdeja.blogspot.ca/2014/08/quotes.html
Good quotes from Andreas Deja blog.
http://artofjoe.blogspot.ca/
A great set of rigs for a good price!
Thursday, September 11, 2014
IKFK Solver for 3dsmax now available!
Now, can we have this for Maya too?
IKFK Solver - now available for 3ds max 2013, 2014 and 2015 from Felix Joleanes on Vimeo.
IKFK Solver - now available for 3ds max 2013, 2014 and 2015 from Felix Joleanes on Vimeo.
Labels:
3dsmax,
rigs,
technology,
tips n scripts,
tools,
video
Tuesday, July 22, 2014
Rio 2: Behind the scenes #2 - Sabine Heller
Crazy rigs! The thing with the feet is really good!
RIO 2 Behind The Scenes #2: Rigging - Sabine Heller from Skwigly on Vimeo.
RIO 2 Behind The Scenes #2: Rigging - Sabine Heller from Skwigly on Vimeo.
Saturday, July 12, 2014
Links, enlaces et liens
After a long absence from the internets (due to the World Cup and overtime), I compiled a long list of links for you guys. Some of them are a couple of weeks old, but good nonetheless.
Enjoy!
http://imgur.com/rn8jhB5
Seriously, if this is his first animation, there is a huge amount of talent in one person.
http://www.theverge.com/2014/6/12/5804070/the-amazing-animation-software-behind-how-to-train-your-dragon-2
A look at the new software used at Dreamworks
http://www.penproductions.ca/scripts/trackEditor/
New tool from Paul Neale.
http://spungellaworkshop.blogspot.ca/2014/06/marianne-bell-escape-video-critique.html
Hell of a critique!
http://www.brianwyser.com/
Crazy good demo reel!
https://www.facebook.com/AdvancedSkeleton/posts/706648342733676
Three new rigs from Advanced Skeleton! Get the tool now!
http://www.nukeygara.com/
New animation software in the making.
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
Mocap database, good for reference and for motion editing practice.
http://johnkstuff.blogspot.ca/2006/09/importance-of-having-lot-of-influences.html
This is a very interesting point of view about the current state of creativity in animation. I kind of agree with most of what John says, in the way that these days, all animation looks pretty much the same. But anyways, that would be a subject for another post.
Enjoy!
http://imgur.com/rn8jhB5
Seriously, if this is his first animation, there is a huge amount of talent in one person.
http://www.theverge.com/2014/6/12/5804070/the-amazing-animation-software-behind-how-to-train-your-dragon-2
A look at the new software used at Dreamworks
http://www.penproductions.ca/scripts/trackEditor/
New tool from Paul Neale.
http://spungellaworkshop.blogspot.ca/2014/06/marianne-bell-escape-video-critique.html
Hell of a critique!
http://www.brianwyser.com/
Crazy good demo reel!
https://www.facebook.com/AdvancedSkeleton/posts/706648342733676
Three new rigs from Advanced Skeleton! Get the tool now!
http://www.nukeygara.com/
New animation software in the making.
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
Mocap database, good for reference and for motion editing practice.
http://johnkstuff.blogspot.ca/2006/09/importance-of-having-lot-of-influences.html
This is a very interesting point of view about the current state of creativity in animation. I kind of agree with most of what John says, in the way that these days, all animation looks pretty much the same. But anyways, that would be a subject for another post.
Tuesday, May 27, 2014
Saturday, April 12, 2014
SuperRune - Super Simple Rig
I was looking for a auto-rig script for 3ds max and I found this great script called Super Simple Rig, from SuperRune.
The Pros are that is that the script is really solid and well done, and the rig includes eyes and jaw by default (though you can remove them from your setup if you don't need them). With a click of a button you can create a rig and deleted if you don't like it. It uses locators to setup the bones and the PEN attribute holder script is present in all the controllers, which is a nice way to create pose libraries. And it's free.
On the Cons side, the fingers are a bit hard to setup, since the script does not take into consideration the rotations of the locators (so the orientation axis of the controllers is calculated by the position of all the related locators). In addition, the setup options for the spine are different from what I have seen so far, and there is no option for IK/FK spine control (there is one but the IK and FK are active at the same time).
There are not a whole lot of rigging scripts out there for 3ds max (not really needed since there is CAT and Puppetshop), but if you're looking for some additional customization, give it a try. You won't be disappointed.
http://www.superrune.com/tools/supersimplerig.php
Cheers!
The Pros are that is that the script is really solid and well done, and the rig includes eyes and jaw by default (though you can remove them from your setup if you don't need them). With a click of a button you can create a rig and deleted if you don't like it. It uses locators to setup the bones and the PEN attribute holder script is present in all the controllers, which is a nice way to create pose libraries. And it's free.
On the Cons side, the fingers are a bit hard to setup, since the script does not take into consideration the rotations of the locators (so the orientation axis of the controllers is calculated by the position of all the related locators). In addition, the setup options for the spine are different from what I have seen so far, and there is no option for IK/FK spine control (there is one but the IK and FK are active at the same time).
There are not a whole lot of rigging scripts out there for 3ds max (not really needed since there is CAT and Puppetshop), but if you're looking for some additional customization, give it a try. You won't be disappointed.
http://www.superrune.com/tools/supersimplerig.php
Cheers!
Labels:
3dsmax,
review,
rigs,
tips n scripts,
tools
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