(a bit of a technical) Animation blog

Animation with a technical upside

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Thursday, August 18, 2016

Cuphead Platforming Gameplay Reveal

Posted by Ricardo Ayasta at 7:31 AM No comments:
Labels: graphic inspirations, inspirational art, video, videogame industry

Wednesday, July 20, 2016

Daydream Labs: Animator


Playing with the Graph Editor in VR must be interesting, to say the least ;)

Posted by Ricardo Ayasta at 1:40 PM No comments:
Labels: technology, video

Fusion4D: Real-time Performance Capture of Challenging Scenes

Posted by Ricardo Ayasta at 1:38 PM No comments:
Labels: mocap, technology, video

BAM by Howie Shia


BAM, Howie Shia, National Film Board of Canada
Posted by Ricardo Ayasta at 11:22 AM No comments:
Labels: 2D, animation, graphic inspirations, video

Tuesday, July 5, 2016

Allright Rig For Unreal Engine 4

This is the future of animation for video games.


Posted by Ricardo Ayasta at 4:44 PM No comments:
Labels: technology, tips n scripts, tools, unrealEngine, video, videogame industry, workflow
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View Ricardo Ayasta's profile on LinkedIn

Who am I?

I'm currently working as Technical Animation Director at Larian Studios in Quebec City. I previously worked as a 3D animator (also for Larian), Team Lead for AC:Syndicate, Cinematic Animator for AC:Rogue and Gameplay Animator for other AC (and non AC) titles. I also worked at Frima (Spyro game) and Longtail Studios (PowerUp Heroes).

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Opinions are my own.

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Blogs I read

  • Deja View
    More Hercules - Starting off with a very happy Hercules. At his point I don't remember which scene this key drawing of mine belongs to. I would need to look it up. Le...
  • Jeff Snow
    - day 72
  • Ninjerktsu
    Test Test... This Thing still work? - Just a quick post to see if this blog actually still works. I was going to pop up some new comics.

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