Wednesday, January 4, 2012

The importance of a good pose

Yesterday, I went to the Cirque Du Soleil show called "Dralion". Another standing ovation for all the performers of this wonderful show. I would suggest to go watch it whenever is around your city.

While I was watching the show, I couldn't help myself to stop and analyse the way the dancers, and the performers in general, moved (I guess that's something that comes with learning animation; sometimes you just have to observe more than admire).

Anyhow, what catch my attention were the strong poses the dancers were hitting during the show, specially during the opening. Each character represents a different element and you can see just by the poses in their dances the difference between them. It reminds me a lot of Avatar: The Last Airbender and the differences between the kung-fu styles they had.

The clarity and feeling of the poses show the detail and effort the choreographers have put into it, since during the whole show the degree of synchronization and precision was astonishing (I guess that's something the Cirque du Soleil does on every show). You can watch the opening of the show in the video below.




Here is another one where the actual perfomers are interviewed. Check the poses of the girl doing piruets with the hoop while in the air.


In general, you can see that the poses they hit are very clear and strong, they have good silhouettes and are very easy to read, not to mention the level of grace (or power) they want to convey. The movements they do are very fluid, and a lot of time you can see the equivalent of a "moving hold" when they hit a pose. In my mind, the performance has to be clear and have to look good from different angles, since there will be viewers all around the platform.

I believe that all shows like this must consider this type of things whenever they're creating the choreography. Dance shows, figure skating, synchronized swimming, etc. The principle applies to a lot of different performances!

So we, as animators and creators of performances, have to put a lot of attention and care in the key poses of our animation. As choreographers of the character's performance, we have to make sure the poses are strong, clear to the audience and that they always display an emotion so the viewer can feel whatever the character is trying to say. And just as you can see the level of effort the choreographers of the Cirque du Soleil have put into the Dralion performances, the same will occur with your animations. People will notice how much effort has been put in your work by watching your animations, so always try to give that 110% in those key poses!!

Sunday, December 25, 2011

2011 FTW!

I've been out of the Blogger space for pretty much the whole year. I've been very busy at work, at home, but specially with my PS3. Tons of games, not a lot of time.

Anyways, I've been quiet all this year not because I don't have anything to "talk" about, but rather because I couldn't find some time to sit down and write about some random things people love to read online. But right now there is no excuse. I'm on vacations now, so I decided to drop some lines about what happened to me during this 2011 that is about to end.

GOOD Things:
- On January, I found a job! WOOHOO! I started as a 3D animator at Frima Studios, a not-so-small independent video game company located here, in the beautiful Quebec City.
- Once I had a more "stable" job (I don't really think anyone has a stable job nowadays...), my wife and I decided to settle permanently in Quebec. Wonderful city (except for the snow, the wind, and the cold... but wonderful non the less) and a great place to raise a child (or children, we haven't decided yet).
- Worked for several demos and proofs-of-concepts until I landed in the Skylanders: Online game, which you can try here. Great game for kids, I really recommend it.
- After that project, my old bosses at Ubisoft Quebec decided it was time for me to come back. So, I'm back! I was re-hired by Ubisoft during December, which is super cool since the project I'm working on is super cool too!

The BAD:
- I couldn't finish a new version of my demo reel, which sucks! That was one of my objectives this 2011, but I've been very busy at home and at work. Most of the time I leave work without any inspiration to keep working at home.
- That's about it.

So, putting everything in the balance, I can say with confidence that this agonizing 2011 was a really good year!

New objectives for this 2012:
- New Demo REEL! New Demo REEL! New Demo REEL! New Demo REEL! New Demo REEL! New Demo REEL! New Demo REEL!
- No, seriously, I have to finish a new version of my demo reel. I've come up with some cool ideas so hopefully I'll have more time to execute them.
- Learn as much as I can from the peers around me. Now that I'm at Ubi, I'll be learning a lot more since the pool talent is much more diverse.

Finally, I want to wish everyone out there the best wishes for the 2012, and that love, peace and health will always be with you!

Happy New 2012!

P.S.- I've just realized that this is my first post for 2011!! LOL!

Thursday, October 28, 2010

Amazing concept art!

I recently received this gallery from a collegue of mine... Awesome art!! It deserves to be shared.

http://www.conceptart.org/forums/showthread.php?t=120094

Enjoy!

Tuesday, September 21, 2010

Gamers vs The State of California

I just read about the California law about limiting (or banning) the sale of video games due to its content. So, does this means kids will have a better childhood without video games? Are they gonna behave in a better way? Do California regulators really think parents will have better kids without video games?

I guess the real question is: Are kids gonna be happy with this? Simple answer: No. So, maybe the parents should be asked the same question: Are you California parents, happier that video games are banned from your state? Just remember that the game won't be available for you or your children... So I guess the answer is no. Then, my final question: Who's gonna be happy about this law? Oh yeah, parents that do not have time for their children nor to play video games.

My take: Instead of banning video games, the State of California should invest their time and money ensuring parents are more aware about Parental Controls in consoles and PCs, as well as what the ESRB means. Teach parents the tools they have at their disposal to control what their children play.

That is, in my opinion, money well invested.

Thursday, September 16, 2010

Awesome video!

I've been quite busy since I started working at Longtail so I did not have time to write anything here. After animation 8 hours straight (or more), I arrive home with the sole purpose of relaxing, maybe play a video game or just watching some TV. Either way, I felt that I left this blog unattended, which is not good.

I just installed the ScribeFire plug-in in my Firefox browser, so I guess it will be easier to write more often. And what a better way to start posting again than to share an awesome short film of the also awesome animation school Gobelins.

This film was so amazing is so many different ways: colors, animation, camera shots... It's just too awesome to not share it!


Le Royaume

Anyways, enjoy!