(a bit of a technical) Animation blog

Animation with a technical upside

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Wednesday, January 20, 2016

"Trouble Shooter"pitch by Eric Goldberg

'Trouble Shooter' Storyboard Pitch from Living Lines Library on Vimeo.
Posted by Ricardo Ayasta at 4:38 PM No comments:
Labels: 2D, animation, breakdown, cartoony style, short film, story, video

Friday, January 8, 2016

My Life In Monsters: Meet the Animator Behind Star Wars and Jurassic Park

Posted by Ricardo Ayasta at 2:27 PM No comments:
Labels: animation, breakdown, stopmotion, technology, video

Tuesday, January 5, 2016

Watch THR's Full, Uncensored Director Roundtable With Quentin Tarantino,...

Posted by Ricardo Ayasta at 6:37 PM No comments:
Labels: inspirational art, video

[GDC 2015] Animation of The Order: 1886

Posted by Ricardo Ayasta at 10:12 AM No comments:
Labels: animation, breakdown, motionbuilder, technology, video, videogame industry, workflow

Tuesday, December 8, 2015

Malcolm 2.0 Tour

Malcom v2.0 is out! Download link is in the description of the video.


Posted by Ricardo Ayasta at 1:41 PM 1 comment:
Labels: maya, rigs, tools, video
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View Ricardo Ayasta's profile on LinkedIn

Who am I?

I'm currently working as Technical Animation Director at Larian Studios in Quebec City. I previously worked as a 3D animator (also for Larian), Team Lead for AC:Syndicate, Cinematic Animator for AC:Rogue and Gameplay Animator for other AC (and non AC) titles. I also worked at Frima (Spyro game) and Longtail Studios (PowerUp Heroes).

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Opinions are my own.

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Blogs I read

  • Deja View
    Garald Scarfe and Hercules - In last year's published book *Hercules, The Art of Gerald Scarfe, *Gerald explains some of the difficulties he and I had coming up with the final design...
  • Jeff Snow
    - day 72
  • Ninjerktsu
    Test Test... This Thing still work? - Just a quick post to see if this blog actually still works. I was going to pop up some new comics.

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