Animation tool for Maya. I saw it in a tutorial for a quadruped walk cycle, and it looks useful for offsetting keys and create fast tail movements. It has other applications too, so check it out!
Some inspirational words from Jamaal Bradley.
An answer to a typical question. My short answer: Always animate as fast as you can with the best quality possible. Don't bother about the rest.
Not sure if I have already post this, but I'll put it here anyways since lately I came across with a rig without the proper axis rotations.
Finally, a tutorial to setup a camera switcher in 3ds Max. I don't know if the latest version has something like this already implemented, but for those working on previous versions, this should be GOLD!